Nimble Sunfish
WATER 2

Nimble Sunfish

  • Archetype:
  • Nimble

  • ATK:
  • 1000

  • DEF:
  • 100

  • View:
  • 4141




When this card is destroyed by battle and sent to the Graveyard, send 1 Fish-Type monster from your Deck to the Graveyard. Then, you can Special Summon 1 "Nimble Sunfish" from your Deck.




 
 
AI Power Analysis
Combo enablerConfidence: MediumEvaluated Oct 7, 2026
65± 7/ 100
Power Score
Intrinsic 66
Deck 64

Nimble Sunfish — Power Evaluation

Final Score: 65 ± 7 · Confidence: Medium

  • Intrinsic: 66 · Deck: 64 · Meta: provisional
  • Primary role: Combo enabler · Secondary: Material body, Recovery/Recursion

Why it scores here

Nimble Sunfish scores as a solid combo enabler and material provider leveraging consistent deck inclusion and searchability across 41 archetypes. The card mills a Fish to the Graveyard while recurring itself on battle destruction, enabling GY synergies and providing redundancy. However, its power is constrained by the battle-destruction trigger, complete lack of opponent interaction, and modest per-activation value. It is strongest in Nimble (100% inclusion at 3 copies) where its GY-send directly fuels the archetype's engine.

Axis scores

Axis Score Evidence
Accessibility 75 100% inclusion in Nimble and searchable across 41 distinct archetypes with high copies typical (2–3 per deck in primary homes) confirms strong, live access (verified)
Combo & Conversion 55 Card mills 1 Fish and recurs itself on destruction, extending plays; lacks combo evidence to validate full conversion strength, so scoring reflects modest one-activation value (inferred)
Resource Economy 50 Destruction cost is offset by self-recurrence and GY-send fuel; net card exchange is roughly even with marginal advantage in grind/refuel scenarios (inferred)
Effect & Interaction 0 Card has zero negation, removal, or opponent-facing effects; purely self-synergy (verified)
Material Utility 70 Level 2 WATER Fish is clean generic material for Synchro, Xyz, and Link; works as Tuner or non-Tuner and retains body value when blanked (verified)
Resilience & Flexibility 65 Self-recurrence from Deck provides multi-turn redundancy; however, battle-trigger dependency and vulnerability to hand traps before combat limit scope (verified)
Deck-Building Efficiency 75 Searchable in primary archetypes and playable at 2–3 copies without brick risk; Nimble runs 3, Spright runs 1–2; splashable into Fish strategies (verified)

Calculation

Weight profile: 0.7 * Combo Enabler + 0.3 * Material Body. Intrinsic ≈ 66, Deck ≈ 64, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • 100% inclusion in Nimble archetype with 3-copy redundancy
  • Self-recurrence provides grind resilience and multi-turn presence
  • Searchable and splashable across 41 distinct archetypes
  • Clean Level 2 Fish material for Synchro, Xyz, and Link plays
  • Low brick risk at 2–3 copies per deck

Weaknesses

  • Requires battle destruction to trigger—conditional activation limits flexibility
  • Zero opponent interaction or disruption capacity
  • Modest single-activation value (1 GY-send + 1 self-recurrence)
  • Combo conversion unmeasured—strength in combo lines not validated
  • Battle-dependent trigger makes it vulnerable to removal before combat resolution

Counters / choke points

  • Kaiju-type forced sacrifices remove it without triggering the effect
  • Graveyard locks (Dimensional Fissure, Macro Cosmos) negate GY-send and recurrence
  • Hand traps on summon prevent setup in early turns
  • Decks that negate destruction effects block activation entirely

Best use

Extender and GY enabler in Fish-heavy strategies. Decks: Nimble, Spright, Melffy, Ghoti, Fish-Type. Suggested copies: 3.

Evidence & gaps

  • Verified: Card text mills 1 Fish-Type and Special Summons 1 Nimble Sunfish from Deck on battle destruction; Deck inclusion: 363/363 decks, 100% main-deck, 1.64 copies average; Archetype dominance: 100% in Nimble (3 copies typical), 66.7% in Spright (3 copies typical); Distinct archetypes: 41 homes confirm strong splashability across Fish strategies; Material profile: Level 2 WATER Fish—generic material for Synchro, Xyz, Link; Opponent interaction: zero negation, removal, or disruption effects
  • Observed: Highest inclusion intensity in Nimble-focused decks at 3-copy maximum (29 decks @ 100%); Strong presence in Spright at 66.7% combined across two Spright deck populations (220 decks); Playable redundancy across 1–3 copies per deck (193 decks @ 1 copy, 109 @ 2 copies, 61 @ 3 copies); All top partners are Nimble or Spright support cards (Angler, Beaver, Sprind, Jet, Blue, Starter, Carrot); Splashable into 9 secondary archetypes: Melffy, Ghoti, Runick, Gishki, Prank-Kids, and others
  • Inferred: GY-send effect enables GY-based synergies in Nimble (mill target for downstream combo effects or recursion fuel); Self-recurrence provides redundancy and grind value—card remains live across multiple turns when destroyed; Battle-destruction trigger limits flexibility versus hand traps or summon-activated effects; High deck inclusion (363/363) confirms accessibility and real deck demand, but does not prove combo conversion strength (guardrail: frequency ≠ power); Searchability across Nimble and Fish archetype support confirms practical access in primary homes; Splashability into 41 archetypes suggests the card fills a generic Fish-body role alongside archetype-specific enablement
  • Data gaps: No combos supplied—combo conversion is text-only inference; no measured power index, appearance rate, or starter role/material/payoff data available No guides supplied—narrative context on intended role, archetype synergy details, and combo line priority missing No banlist token—assumed 3 copies legal (unlimited) in all formats Combo examples missing—actual board state before/after this card's activation is unvalidated











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